Multirotor failures:
broken props (due to design, construction, or overloading of craft.),
Electronic speed controller (loose bullet connectors, incorrect settings, or over loading),
brushless motors (bad bearings...),
cheap frames (cannot sustain loading on craft, excessive weight),
Flight systems (glitchy, loss or corruption of GPS signal resulting in complete failure of craft to maintain stability, gyros cannot keep up with rapid changes of attitude of craft resulting in gyro lock),
and Human error (trusting a craft weighing 4 pounds or more over hundreds of spectators.).
My first crash put a nasty taste in my mouth because it happened just after I flew over a house. It was a flutter of activity while the flight system tried to recover from a broken prop and then dropped from the sky. I can't imagine what taste the operator had in his mouth when his craft fell onto the audience.
broken props (due to design, construction, or overloading of craft.),
Electronic speed controller (loose bullet connectors, incorrect settings, or over loading),
brushless motors (bad bearings...),
cheap frames (cannot sustain loading on craft, excessive weight),
Flight systems (glitchy, loss or corruption of GPS signal resulting in complete failure of craft to maintain stability, gyros cannot keep up with rapid changes of attitude of craft resulting in gyro lock),
and Human error (trusting a craft weighing 4 pounds or more over hundreds of spectators.).
My first crash put a nasty taste in my mouth because it happened just after I flew over a house. It was a flutter of activity while the flight system tried to recover from a broken prop and then dropped from the sky. I can't imagine what taste the operator had in his mouth when his craft fell onto the audience.